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Adventure Escape Mysteries – Trapmaker 2: Chapter 1 2 3 4 5 6 7 8 Walkthrough Guide – Tracing the Past. Experience the unique puzzles and critically-acclaimed stories enjoyed by tens of millions of players. Investigate cryptic clues, unravel a mystery, and solve puzzles in beautifully illustrated adventures. Solve a murder mystery in Trapmaker. Play as Detective Kate Gray and walk in her shoes as you investigate a mysterious murder. Interrogate suspects and use your own cunning to discover everyone’s secrets. Collect treasures and tools in your inventory, find clues.
Murder Mystery Machine is an adventure game, released in 2019 by Blazing Griffin. Murder Mystery Machine has a Illustrated realism style and uses a Touch control scheme. Adventure Gamers have not yet published a review of Murder Mystery Machine, at this time the community has not provided a rating for Murder Mystery Machine.
A puzzle game app by Haiku Games. You can download the game on iTunes and Google Play. Find the Cheats below.
TRAPMAKER 2 Adventure Escape FULL Game Chapter 1 2 3 4 5 6 7 8 Walkthrough
What You NeedThis section of the Murder Manor walkthrough is pretty detailed so make sure to pay attention! First, go into the purple room (the door all the way on the left) and get the lubricant out of the bedside cabinets.You’ll notice there’s a clue on the wall above the bed! Memorize or write down the pattern. Then go back out and take the two statues by the four rooms off of their pedestals. Go into the next bedroom and grab the statue in there as well.Next, go into the third bedroom and use the clue from the first room to solve the puzzle above the fireplace.
This will ignite the fire! (pretty cool fireplace right?) Take a branch from the tree by the window, use lubricant on it, and light it on fire. In the drawer, you’ll find a birth certificate.Also grab the statue there and go back out. Upon entering the final room, use the torch to light the candles. The numbers on the mirror give you the code you need to unlock the drawer from the first room.In that room enter 1786 into the locked table. In there you will find another statue as well as a birth certificate.Go back to the second room and place all the statues in order to get a crowbar and an ID card for Lloyd.Go back to the fourth room.
With the crowbar, you can open the horoscope puzzle on the stand. To solve the puzzle, notice that each sign sparkles when it is next to its correct image. When it is solved, you’ll receive another birth certificate.Back in the first room and use the dates on all the birth certificates to unlock the briefcase. Make sure to match each one to the color of the room it was found in (green, purple, and blue).You have one final puzzle for this chapter. Solve the puzzle by counting two letters back in the alphabet (C = A). This is what you’ll find: “A house divided is a house fallen.
Honor family and loyalty above all.” Chapter 5: The Night GardenThe Detective ventures back out of the house and into the dark of the night to explore the garden. Every nook and cranny is full of mystery and there are clues waiting to be found around each corner. This Murder Manor walkthrough gives the exact details needed to slip through every trick with ease. What You NeedAfter a more complex chapter, “The Night Garden” is a bit faster. First, grab the metal plate from the wheelbarrow. Next, go inside the shed and pick up another metal plate.
Also be sure to snag both the broom and the rag. Wipe the mirror with the rag to reveal a clue.Once you go back out, solve the puzzle on the side of the shack (by using the previously found clue) to get another metal plate. You may have noticed a gate covered in cobwebs. The broom comes in handy here for cleaning it off.Your next puzzle is going to be a piano puzzle. You have to play “Mary Had a Little Lamb”. If you need to know how to play the tune, here is another by Haiku Games.Finally, find the final metal plate and take it outside. Once you place all the rings by the gate you’ll have to solve a final puzzle.
Twist each metal plate until a gold griffin is revealed. The gate will open. Chapter 6: Memories of RemorseUpon going through the gate, Detective grey ventures into the further reaches of the eerie Manor garden.
What You NeedIn the cemetery pick up the shears. Then go on the path heading left and use the shears to cut through the vines. By the fountain, you’ll find two pieces of headstones and an egg. You’ll get these by looking behind the ivy on the wall.Go back to the cemetery and put the egg in the nest above the bird. Once it moves, get the spigot. Then add the tombstone pieces to the broken tombstones.The spigot is used to turn on the fountain back along the path. You’ll find a wrench!
This can be used back in the shed to undo the screws on the cupboard. Inside there is another piece of the tombstone. Then take the wrench.With this third tombstone piece, the graveyard can be completed. The mausoleum will then be open.
By doing quick math with the dates on the stones you can figure out the age at which each person died. Enter the age with each corresponding symbol. Finally, enter the mausoleum. Chapter 7: The Wickham LegacyWhen Detective Grey gets back inside from her garden investigations, Will informs her that Mr. Wickham himself would like to see her! Looks like this chapter is going to be big in terms of plot, seeing as the infamous host has finally decided to reveal himself.
Hopefully, some light will be shed on the horrific deaths. Some shocking secrets are about to be revealed about Will!
Keep reading for the Chapter 7 Murder Manor walkthrough! What You NeedStart by opening the door upstairs and then head inside. There is an ax beneath the curtain that you will need for stars (if you want them).
You can get the stars by giving the ax to the coat of arms in the next room. Open up the cabinets and get a key.Touch the middle deer’s left antler and it will fall. Make sure to grab it before you leave.In the first room get the vinegar out of the desk drawer. By pouring it on the painting of the woman (a shame to ruin good art) you will reveal a locked safe.Use the antler to help reach a small gear in the grate. Put the gear in the cuckoo clock with the others. Solve the puzzle by matching up the teeth of the gears.
You will then get a clue for the safe.The images on the clue indicate the objects that you must count for the safe code. You will count six pool balls, nine butterflies, three animal heads, and eight swords.
Don’t forget about the pool ball and head in the cabinets! Enter 6938 to get another puzzle. The pieces of the letter need to be put back together.Tap on the books to the right.
The clue above them indicates the numbers you will need to as to the numbers on their spine. You then just have to put them in the correct order. When you finish, a secret door will open! Chapter 8: A House DividedIt is discovered that Will is the murderer all along, and he doesn’t intend to let the Detective get away with that knowledge. As Will lights the place on fire, you have to find a way to save both you and the disabled Mr.
What You NeedThe tape in the dresser will help patch Lord Wickham’s machine. Then tap each colored liquid as their colors enter the grey area on the other side of the screen.Use the bucket with water from the bathroom faucet to douse the flames. Go to the garage. Tap on the tools and take the spare tire. Make sure to look at the designs on the wall. Open the drawers and get a pump and crowbar.
There is gas up above that you will also need to grab.To open the drawer count the number of sections in each of the circles. Enter the number into the lock and you’ll get an engine part.With the crowbar, you can open the trunk and place the engine inside. Then open the gas cover and pour the gas in. Put the spare tire on the front wheel and open the glove compartment by finding the numbers on the yellow, red, and green cars. You end the chapter by putting the key in the ignition.
Chapter 9: FallenThe game is winding down to an end! But be on your guard! Will is still out there and he is looking to take you down.
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What You NeedTap on the telephone and take some time to solve the puzzle. The instructions will help guide you.Then Will shows up! Pick up the rock.Rather than trying to hit Will with the rock, aim for the windmill’s propeller.
This causes it to fall on him and crush him! Thanks for your quick thinking you have escaped! Final AdviceMost of the harder puzzles in this game just take some time to mess around with. You can always use stars to skip past them! If you’ve finished the game, first off, congrats! Second, be sure to leave comments or questions if you have them as well!
Hopefully, this Murder Manor walkthrough was very useful!
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